/* A lexical scanner generated by flex */ /* Scanner skeleton version: * $Header: /usr/local/cvsroot/dock6/docs/faq/lex.mm_options.c,v 1.1 2006/11/08 19:30:23 sbrozell Exp $ */ #define FLEX_SCANNER #define YY_FLEX_MAJOR_VERSION 2 #define YY_FLEX_MINOR_VERSION 5 #include #include /* cfront 1.2 defines "c_plusplus" instead of "__cplusplus" */ #ifdef c_plusplus #ifndef __cplusplus #define __cplusplus #endif #endif #ifdef __cplusplus #include /* Use prototypes in function declarations. */ #define YY_USE_PROTOS /* The "const" storage-class-modifier is valid. */ #define YY_USE_CONST #else /* ! __cplusplus */ #if __STDC__ #define YY_USE_PROTOS #define YY_USE_CONST #endif /* __STDC__ */ #endif /* ! __cplusplus */ #ifdef __TURBOC__ #pragma warn -rch #pragma warn -use #include #include #define YY_USE_CONST #define YY_USE_PROTOS #endif #ifdef YY_USE_CONST #define mmoconst const #else #define mmoconst #endif #ifdef YY_USE_PROTOS #define YY_PROTO(proto) proto #else #define YY_PROTO(proto) () #endif /* Returned upon end-of-file. */ #define YY_NULL 0 /* Promotes a possibly negative, possibly signed char to an unsigned * integer for use as an array index. If the signed char is negative, * we want to instead treat it as an 8-bit unsigned char, hence the * double cast. */ #define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c) /* Enter a start condition. This macro really ought to take a parameter, * but we do it the disgusting crufty way forced on us by the ()-less * definition of BEGIN. */ #define BEGIN mmo_start = 1 + 2 * /* Translate the current start state into a value that can be later handed * to BEGIN to return to the state. The YYSTATE alias is for lex * compatibility. */ #define YY_START ((mmo_start - 1) / 2) #define YYSTATE YY_START /* Action number for EOF rule of a given start state. */ #define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1) /* Special action meaning "start processing a new file". */ #define YY_NEW_FILE mmorestart( mmoin ) #define YY_END_OF_BUFFER_CHAR 0 /* Size of default input buffer. */ #define YY_BUF_SIZE 16384 typedef struct mmo_buffer_state *YY_BUFFER_STATE; extern int mmoleng; extern FILE *mmoin, *mmoout; #define EOB_ACT_CONTINUE_SCAN 0 #define EOB_ACT_END_OF_FILE 1 #define EOB_ACT_LAST_MATCH 2 /* The funky do-while in the following #define is used to turn the definition * int a single C statement (which needs a semi-colon terminator). This * avoids problems with code like: * * if ( condition_holds ) * mmoless( 5 ); * else * do_something_else(); * * Prior to using the do-while the compiler would get upset at the * "else" because it interpreted the "if" statement as being all * done when it reached the ';' after the mmoless() call. */ /* Return all but the first 'n' matched characters back to the input stream. */ #define mmoless(n) \ do \ { \ /* Undo effects of setting up mmotext. */ \ *mmo_cp = mmo_hold_char; \ YY_RESTORE_YY_MORE_OFFSET \ mmo_c_buf_p = mmo_cp = mmo_bp + n - YY_MORE_ADJ; \ YY_DO_BEFORE_ACTION; /* set up mmotext again */ \ } \ while ( 0 ) #define unput(c) mmounput( c, mmotext_ptr ) /* The following is because we cannot portably get our hands on size_t * (without autoconf's help, which isn't available because we want * flex-generated scanners to compile on their own). */ typedef unsigned int mmo_size_t; struct mmo_buffer_state { FILE *mmo_input_file; char *mmo_ch_buf; /* input buffer */ char *mmo_buf_pos; /* current position in input buffer */ /* Size of input buffer in bytes, not including room for EOB * characters. */ mmo_size_t mmo_buf_size; /* Number of characters read into mmo_ch_buf, not including EOB * characters. */ int mmo_n_chars; /* Whether we "own" the buffer - i.e., we know we created it, * and can realloc() it to grow it, and should free() it to * delete it. */ int mmo_is_our_buffer; /* Whether this is an "interactive" input source; if so, and * if we're using stdio for input, then we want to use getc() * instead of fread(), to make sure we stop fetching input after * each newline. */ int mmo_is_interactive; /* Whether we're considered to be at the beginning of a line. * If so, '^' rules will be active on the next match, otherwise * not. */ int mmo_at_bol; /* Whether to try to fill the input buffer when we reach the * end of it. */ int mmo_fill_buffer; int mmo_buffer_status; #define YY_BUFFER_NEW 0 #define YY_BUFFER_NORMAL 1 /* When an EOF's been seen but there's still some text to process * then we mark the buffer as YY_EOF_PENDING, to indicate that we * shouldn't try reading from the input source any more. We might * still have a bunch of tokens to match, though, because of * possible backing-up. * * When we actually see the EOF, we change the status to "new" * (via mmorestart()), so that the user can continue scanning by * just pointing mmoin at a new input file. */ #define YY_BUFFER_EOF_PENDING 2 }; static YY_BUFFER_STATE mmo_current_buffer = 0; /* We provide macros for accessing buffer states in case in the * future we want to put the buffer states in a more general * "scanner state". */ #define YY_CURRENT_BUFFER mmo_current_buffer /* mmo_hold_char holds the character lost when mmotext is formed. */ static char mmo_hold_char; static int mmo_n_chars; /* number of characters read into mmo_ch_buf */ int mmoleng; /* Points to current character in buffer. */ static char *mmo_c_buf_p = (char *) 0; static int mmo_init = 1; /* whether we need to initialize */ static int mmo_start = 0; /* start state number */ /* Flag which is used to allow mmowrap()'s to do buffer switches * instead of setting up a fresh mmoin. A bit of a hack ... */ static int mmo_did_buffer_switch_on_eof; void mmorestart YY_PROTO(( FILE *input_file )); void mmo_switch_to_buffer YY_PROTO(( YY_BUFFER_STATE new_buffer )); void mmo_load_buffer_state YY_PROTO(( void )); YY_BUFFER_STATE mmo_create_buffer YY_PROTO(( FILE *file, int size )); void mmo_delete_buffer YY_PROTO(( YY_BUFFER_STATE b )); void mmo_init_buffer YY_PROTO(( YY_BUFFER_STATE b, FILE *file )); void mmo_flush_buffer YY_PROTO(( YY_BUFFER_STATE b )); #define YY_FLUSH_BUFFER mmo_flush_buffer( mmo_current_buffer ) YY_BUFFER_STATE mmo_scan_buffer YY_PROTO(( char *base, mmo_size_t size )); YY_BUFFER_STATE mmo_scan_string YY_PROTO(( mmoconst char *mmo_str )); YY_BUFFER_STATE mmo_scan_bytes YY_PROTO(( mmoconst char *bytes, int len )); static void *mmo_flex_alloc YY_PROTO(( mmo_size_t )); static void *mmo_flex_realloc YY_PROTO(( void *, mmo_size_t )); static void mmo_flex_free YY_PROTO(( void * )); #define mmo_new_buffer mmo_create_buffer #define mmo_set_interactive(is_interactive) \ { \ if ( ! mmo_current_buffer ) \ mmo_current_buffer = mmo_create_buffer( mmoin, YY_BUF_SIZE ); \ mmo_current_buffer->mmo_is_interactive = is_interactive; \ } #define mmo_set_bol(at_bol) \ { \ if ( ! mmo_current_buffer ) \ mmo_current_buffer = mmo_create_buffer( mmoin, YY_BUF_SIZE ); \ mmo_current_buffer->mmo_at_bol = at_bol; \ } #define YY_AT_BOL() (mmo_current_buffer->mmo_at_bol) typedef unsigned char YY_CHAR; FILE *mmoin = (FILE *) 0, *mmoout = (FILE *) 0; typedef int mmo_state_type; extern char *mmotext; #define mmotext_ptr mmotext static mmo_state_type mmo_get_previous_state YY_PROTO(( void )); static mmo_state_type mmo_try_NUL_trans YY_PROTO(( mmo_state_type current_state )); static int mmo_get_next_buffer YY_PROTO(( void )); static void mmo_fatal_error YY_PROTO(( mmoconst char msg[] )); /* Done after the current pattern has been matched and before the * corresponding action - sets up mmotext. */ #define YY_DO_BEFORE_ACTION \ mmotext_ptr = mmo_bp; \ mmoleng = (int) (mmo_cp - mmo_bp); \ mmo_hold_char = *mmo_cp; \ *mmo_cp = '\0'; \ mmo_c_buf_p = mmo_cp; #define YY_NUM_RULES 42 #define YY_END_OF_BUFFER 43 static mmoconst short int mmo_accept[219] = { 0, 0, 0, 43, 41, 40, 40, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 37, 36, 0, 0, 0, 0, 0, 0, 0, 30, 0, 0, 7, 0, 0, 5, 4, 0, 6, 0, 0, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 38, 0, 0, 0, 0, 0, 0, 27, 8, 0, 0, 0, 0, 0, 11, 12, 13, 0, 17, 19, 33, 0, 0, 0, 26, 0, 0, 0, 0, 0, 0, 39, 28, 0, 14, 34, 0, 25, 0, 0, 0, 16, 0, 18, 29, 32, 15, 0, 22, 23, 24, 0 } ; static mmoconst int mmo_ec[256] = { 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 2, 5, 5, 1, 6, 7, 8, 9, 10, 11, 12, 12, 12, 13, 1, 1, 1, 14, 1, 1, 1, 1, 1, 15, 1, 5, 1, 1, 1, 1, 1, 1, 16, 1, 1, 1, 1, 1, 17, 1, 1, 1, 1, 1, 1, 18, 1, 1, 1, 1, 1, 19, 1, 20, 21, 22, 23, 24, 25, 26, 27, 28, 1, 29, 30, 31, 32, 33, 34, 1, 35, 36, 37, 38, 39, 40, 41, 1, 42, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } ; static mmoconst int mmo_meta[43] = { 0, 1, 1, 1, 1, 2, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 } ; static mmoconst short int mmo_base[245] = { 0, 0, 41, 304, 305, 3, 6, 265, 10, 0, 7, 1, 19, 26, 11, 55, 272, 279, 276, 10, 262, 26, 11, 275, 261, 265, 78, 263, 271, 259, 265, 272, 258, 26, 252, 267, 29, 252, 0, 248, 254, 256, 250, 247, 16, 251, 44, 0, 256, 255, 247, 82, 258, 253, 255, 243, 58, 239, 243, 248, 249, 234, 227, 230, 235, 241, 243, 238, 0, 225, 227, 229, 227, 225, 0, 80, 7, 0, 236, 215, 235, 305, 231, 229, 81, 232, 0, 231, 92, 226, 87, 94, 95, 219, 228, 101, 103, 210, 212, 97, 217, 208, 204, 0, 101, 106, 305, 204, 204, 221, 215, 217, 105, 201, 0, 117, 0, 118, 215, 0, 0, 204, 0, 210, 192, 0, 0, 208, 119, 120, 122, 194, 123, 124, 305, 55, 210, 0, 203, 125, 198, 206, 188, 305, 189, 0, 0, 0, 186, 0, 0, 200, 0, 126, 131, 0, 0, 190, 0, 0, 0, 137, 0, 0, 211, 207, 188, 0, 138, 0, 186, 179, 190, 139, 0, 0, 189, 140, 140, 0, 144, 0, 0, 0, 0, 0, 0, 305, 204, 182, 143, 0, 151, 186, 152, 0, 153, 0, 305, 0, 0, 0, 305, 177, 305, 0, 155, 154, 0, 156, 0, 0, 305, 0, 164, 305, 305, 305, 305, 171, 173, 175, 177, 179, 165, 161, 101, 84, 181, 183, 185, 187, 71, 189, 191, 193, 195, 48, 197, 199, 201, 203, 15, 205, 207 } ; static mmoconst short int mmo_def[245] = { 0, 219, 219, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 220, 218, 218, 218, 218, 218, 218, 218, 218, 221, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 220, 218, 218, 218, 218, 218, 222, 218, 218, 221, 218, 218, 218, 218, 218, 218, 218, 218, 223, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 222, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 223, 218, 224, 218, 218, 225, 226, 218, 227, 218, 218, 228, 229, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 230, 218, 218, 218, 218, 218, 218, 218, 231, 224, 232, 218, 225, 226, 218, 227, 218, 218, 228, 229, 218, 233, 234, 235, 218, 236, 237, 218, 218, 218, 230, 218, 238, 218, 218, 218, 218, 231, 232, 218, 218, 218, 239, 218, 233, 234, 235, 240, 236, 237, 218, 218, 218, 218, 238, 218, 218, 218, 241, 218, 242, 218, 239, 243, 240, 218, 218, 218, 244, 218, 218, 241, 218, 242, 243, 218, 244, 218, 218, 218, 218, 0, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218 } ; static mmoconst short int mmo_nxt[348] = { 0, 218, 5, 6, 5, 19, 19, 19, 19, 19, 19, 28, 19, 19, 19, 47, 106, 106, 210, 23, 74, 29, 7, 8, 9, 47, 10, 25, 26, 11, 74, 27, 12, 36, 24, 13, 14, 15, 21, 16, 17, 30, 18, 5, 6, 5, 34, 22, 76, 37, 45, 186, 35, 65, 31, 32, 33, 46, 76, 38, 61, 66, 86, 7, 8, 9, 62, 10, 164, 38, 11, 165, 86, 12, 175, 39, 13, 14, 15, 40, 16, 17, 51, 18, 104, 112, 52, 152, 81, 81, 81, 119, 51, 81, 104, 112, 116, 53, 120, 122, 117, 119, 105, 129, 150, 125, 116, 126, 120, 122, 137, 143, 143, 121, 54, 125, 134, 126, 135, 136, 137, 145, 147, 158, 159, 130, 160, 162, 163, 169, 178, 145, 147, 158, 159, 179, 160, 162, 163, 169, 178, 184, 190, 195, 197, 179, 198, 198, 200, 204, 204, 184, 190, 195, 197, 205, 207, 209, 200, 214, 215, 215, 216, 216, 149, 205, 207, 209, 146, 214, 217, 217, 4, 4, 4, 68, 68, 77, 77, 103, 103, 114, 114, 155, 155, 156, 156, 167, 167, 174, 174, 181, 181, 182, 182, 183, 183, 185, 185, 191, 191, 199, 199, 201, 201, 208, 208, 211, 211, 213, 213, 212, 206, 203, 202, 196, 194, 193, 192, 189, 188, 187, 180, 177, 176, 173, 172, 171, 170, 168, 166, 161, 157, 154, 153, 151, 148, 144, 142, 141, 140, 139, 138, 133, 132, 131, 128, 127, 124, 123, 118, 115, 113, 111, 110, 109, 108, 107, 102, 101, 100, 99, 98, 97, 96, 95, 94, 93, 92, 91, 90, 89, 88, 87, 85, 84, 83, 82, 80, 79, 78, 75, 73, 72, 71, 70, 69, 67, 64, 63, 60, 59, 58, 57, 56, 55, 50, 49, 48, 44, 43, 42, 41, 20, 218, 3, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218 } ; static mmoconst short int mmo_chk[348] = { 0, 0, 1, 1, 1, 5, 5, 5, 6, 6, 6, 11, 19, 19, 19, 22, 76, 76, 242, 9, 44, 11, 1, 1, 1, 22, 1, 10, 10, 1, 44, 10, 1, 14, 9, 1, 1, 1, 8, 1, 1, 12, 1, 2, 2, 2, 13, 8, 46, 14, 21, 237, 13, 36, 12, 12, 12, 21, 46, 15, 33, 36, 56, 2, 2, 2, 33, 2, 135, 15, 2, 135, 56, 2, 232, 15, 2, 2, 2, 15, 2, 2, 26, 2, 75, 84, 26, 227, 51, 51, 51, 90, 26, 51, 75, 84, 88, 26, 91, 92, 88, 90, 75, 99, 226, 95, 88, 96, 91, 92, 105, 112, 112, 91, 26, 95, 104, 96, 104, 104, 105, 115, 117, 128, 129, 99, 130, 132, 133, 139, 153, 115, 117, 128, 129, 154, 130, 132, 133, 139, 153, 161, 168, 173, 177, 154, 178, 178, 180, 190, 190, 161, 168, 173, 177, 192, 194, 196, 180, 206, 207, 207, 209, 209, 225, 192, 194, 196, 224, 206, 214, 214, 219, 219, 219, 220, 220, 221, 221, 222, 222, 223, 223, 228, 228, 229, 229, 230, 230, 231, 231, 233, 233, 234, 234, 235, 235, 236, 236, 238, 238, 239, 239, 240, 240, 241, 241, 243, 243, 244, 244, 203, 193, 189, 188, 176, 172, 171, 170, 166, 165, 164, 157, 151, 148, 144, 142, 141, 140, 138, 136, 131, 127, 124, 123, 121, 118, 113, 111, 110, 109, 108, 107, 102, 101, 100, 98, 97, 94, 93, 89, 87, 85, 83, 82, 80, 79, 78, 73, 72, 71, 70, 69, 67, 66, 65, 64, 63, 62, 61, 60, 59, 58, 57, 55, 54, 53, 52, 50, 49, 48, 45, 43, 42, 41, 40, 39, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 20, 18, 17, 16, 7, 3, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218 } ; static mmo_state_type mmo_last_accepting_state; static char *mmo_last_accepting_cpos; /* The intent behind this definition is that it'll catch * any uses of REJECT which flex missed. */ #define REJECT reject_used_but_not_detected #define mmomore() mmomore_used_but_not_detected #define YY_MORE_ADJ 0 #define YY_RESTORE_YY_MORE_OFFSET char *mmotext; #line 1 "mm_options.l" #define INITIAL 0 #line 2 "mm_options.l" extern int mytaskid; #ifdef flex #undef YY_INPUT #define YY_INPUT(b, r, ms) (r = mmo_mmoinput(b, ms)) #else #undef input #undef unput #define input() (*gopts++) #define unput(c) (*--gopts = c) #endif #undef ECHO #define ECHO if(mytaskid==0)fprintf(mmoout, "\tmm_options: %s\n",mmotext) /* Macros after this point can all be overridden by user definitions in * section 1. */ #ifndef YY_SKIP_YYWRAP #ifdef __cplusplus extern "C" int mmowrap YY_PROTO(( void )); #else extern int mmowrap YY_PROTO(( void )); #endif #endif #ifndef YY_NO_UNPUT static void mmounput YY_PROTO(( int c, char *buf_ptr )); #endif #ifndef mmotext_ptr static void mmo_flex_strncpy YY_PROTO(( char *, mmoconst char *, int )); #endif #ifdef YY_NEED_STRLEN static int mmo_flex_strlen YY_PROTO(( mmoconst char * )); #endif #ifndef YY_NO_INPUT #ifdef __cplusplus static int mmoinput YY_PROTO(( void )); #else static int input YY_PROTO(( void )); #endif #endif #if YY_STACK_USED static int mmo_start_stack_ptr = 0; static int mmo_start_stack_depth = 0; static int *mmo_start_stack = 0; #ifndef YY_NO_PUSH_STATE static void mmo_push_state YY_PROTO(( int new_state )); #endif #ifndef YY_NO_POP_STATE static void mmo_pop_state YY_PROTO(( void )); #endif #ifndef YY_NO_TOP_STATE static int mmo_top_state YY_PROTO(( void )); #endif #else #define YY_NO_PUSH_STATE 1 #define YY_NO_POP_STATE 1 #define YY_NO_TOP_STATE 1 #endif #ifdef YY_MALLOC_DECL YY_MALLOC_DECL #else #if __STDC__ #ifndef __cplusplus #include #endif #else /* Just try to get by without declaring the routines. This will fail * miserably on non-ANSI systems for which sizeof(size_t) != sizeof(int) * or sizeof(void*) != sizeof(int). */ #endif #endif /* Amount of stuff to slurp up with each read. */ #ifndef YY_READ_BUF_SIZE #define YY_READ_BUF_SIZE 8192 #endif /* Copy whatever the last rule matched to the standard output. */ #ifndef ECHO /* This used to be an fputs(), but since the string might contain NUL's, * we now use fwrite(). */ #define ECHO (void) fwrite( mmotext, mmoleng, 1, mmoout ) #endif /* Gets input and stuffs it into "buf". number of characters read, or YY_NULL, * is returned in "result". */ #ifndef YY_INPUT #define YY_INPUT(buf,result,max_size) \ if ( mmo_current_buffer->mmo_is_interactive ) \ { \ int c = '*', n; \ for ( n = 0; n < max_size && \ (c = getc( mmoin )) != EOF && c != '\n'; ++n ) \ buf[n] = (char) c; \ if ( c == '\n' ) \ buf[n++] = (char) c; \ if ( c == EOF && ferror( mmoin ) ) \ YY_FATAL_ERROR( "input in flex scanner failed" ); \ result = n; \ } \ else if ( ((result = fread( buf, 1, max_size, mmoin )) == 0) \ && ferror( mmoin ) ) \ YY_FATAL_ERROR( "input in flex scanner failed" ); #endif /* No semi-colon after return; correct usage is to write "mmoterminate();" - * we don't want an extra ';' after the "return" because that will cause * some compilers to complain about unreachable statements. */ #ifndef mmoterminate #define mmoterminate() return YY_NULL #endif /* Number of entries by which start-condition stack grows. */ #ifndef YY_START_STACK_INCR #define YY_START_STACK_INCR 25 #endif /* Report a fatal error. */ #ifndef YY_FATAL_ERROR #define YY_FATAL_ERROR(msg) mmo_fatal_error( msg ) #endif /* Default declaration of generated scanner - a define so the user can * easily add parameters. */ #ifndef YY_DECL #define YY_DECL int mmolex YY_PROTO(( void )) #endif /* Code executed at the beginning of each rule, after mmotext and mmoleng * have been set up. */ #ifndef YY_USER_ACTION #define YY_USER_ACTION #endif /* Code executed at the end of each rule. */ #ifndef YY_BREAK #define YY_BREAK break; #endif #define YY_RULE_SETUP \ YY_USER_ACTION YY_DECL { register mmo_state_type mmo_current_state; register char *mmo_cp = NULL, *mmo_bp = NULL; register int mmo_act; #line 22 "mm_options.l" if ( mmo_init ) { mmo_init = 0; #ifdef YY_USER_INIT YY_USER_INIT; #endif if ( ! mmo_start ) mmo_start = 1; /* first start state */ if ( ! mmoin ) mmoin = stdin; if ( ! mmoout ) mmoout = stdout; if ( ! mmo_current_buffer ) mmo_current_buffer = mmo_create_buffer( mmoin, YY_BUF_SIZE ); mmo_load_buffer_state(); } while ( 1 ) /* loops until end-of-file is reached */ { mmo_cp = mmo_c_buf_p; /* Support of mmotext. */ *mmo_cp = mmo_hold_char; /* mmo_bp points to the position in mmo_ch_buf of the start of * the current run. */ mmo_bp = mmo_cp; mmo_current_state = mmo_start; mmo_match: do { register YY_CHAR mmo_c = mmo_ec[YY_SC_TO_UI(*mmo_cp)]; if ( mmo_accept[mmo_current_state] ) { mmo_last_accepting_state = mmo_current_state; mmo_last_accepting_cpos = mmo_cp; } while ( mmo_chk[mmo_base[mmo_current_state] + mmo_c] != mmo_current_state ) { mmo_current_state = (int) mmo_def[mmo_current_state]; if ( mmo_current_state >= 219 ) mmo_c = mmo_meta[(unsigned int) mmo_c]; } mmo_current_state = mmo_nxt[mmo_base[mmo_current_state] + (unsigned int) mmo_c]; ++mmo_cp; } while ( mmo_base[mmo_current_state] != 305 ); mmo_find_action: mmo_act = mmo_accept[mmo_current_state]; if ( mmo_act == 0 ) { /* have to back up */ mmo_cp = mmo_last_accepting_cpos; mmo_current_state = mmo_last_accepting_state; mmo_act = mmo_accept[mmo_current_state]; } YY_DO_BEFORE_ACTION; do_action: /* This label is used only to access EOF actions. */ switch ( mmo_act ) { /* beginning of action switch */ case 0: /* must back up */ /* undo the effects of YY_DO_BEFORE_ACTION */ *mmo_cp = mmo_hold_char; mmo_cp = mmo_last_accepting_cpos; mmo_current_state = mmo_last_accepting_state; goto mmo_find_action; case 1: YY_RULE_SETUP #line 24 "mm_options.l" { ECHO; cut = atof( &mmotext[4] ); } YY_BREAK case 2: YY_RULE_SETUP #line 25 "mm_options.l" { ECHO; scnb = atof( &mmotext[5] ); } YY_BREAK case 3: YY_RULE_SETUP #line 26 "mm_options.l" { ECHO; scee = atof( &mmotext[5] ); } YY_BREAK case 4: YY_RULE_SETUP #line 27 "mm_options.l" { ECHO; ntpr = atoi(&mmotext[5]) < 1 ? 1 : atoi(&mmotext[5]); } YY_BREAK case 5: YY_RULE_SETUP #line 28 "mm_options.l" { ECHO; nsnb = atoi( &mmotext[5] ); } YY_BREAK case 6: YY_RULE_SETUP #line 29 "mm_options.l" { ECHO; ntwx = atoi( &mmotext[5] ); } YY_BREAK case 7: YY_RULE_SETUP #line 30 "mm_options.l" { ECHO; nchk = atoi( &mmotext[5] ); } YY_BREAK case 8: YY_RULE_SETUP #line 31 "mm_options.l" { ECHO; nchk2 = atoi( &mmotext[6] ); } YY_BREAK case 9: YY_RULE_SETUP #line 33 "mm_options.l" { ECHO; dt = atof( &mmotext[3] ); } YY_BREAK case 10: YY_RULE_SETUP #line 34 "mm_options.l" { ECHO; t = atof( &mmotext[2] ); } YY_BREAK case 11: YY_RULE_SETUP #line 35 "mm_options.l" { ECHO; tautp = atof( &mmotext[6] ); } YY_BREAK case 12: YY_RULE_SETUP #line 36 "mm_options.l" { ECHO; temp0 = atof( &mmotext[6] ); } YY_BREAK case 13: YY_RULE_SETUP #line 37 "mm_options.l" { ECHO; tempi = atof( &mmotext[6] ); } YY_BREAK case 14: YY_RULE_SETUP #line 38 "mm_options.l" { ECHO; vlimit = atof( &mmotext[7] ); } YY_BREAK case 15: YY_RULE_SETUP #line 39 "mm_options.l" { ECHO; gamma_ln = atof( &mmotext[9] ); } YY_BREAK case 16: YY_RULE_SETUP #line 40 "mm_options.l" { ECHO; genmass = atof( &mmotext[8] ); } YY_BREAK case 17: YY_RULE_SETUP #line 41 "mm_options.l" { ECHO; wcons = atof( &mmotext[6] ); } YY_BREAK case 18: YY_RULE_SETUP #line 42 "mm_options.l" { ECHO; ntpr_md = atoi(&mmotext[8]) < 1 ? 1 : atoi(&mmotext[8]); } YY_BREAK case 19: YY_RULE_SETUP #line 43 "mm_options.l" { ECHO; zerov = atoi( &mmotext[6] ); } YY_BREAK case 20: YY_RULE_SETUP #line 44 "mm_options.l" { ECHO; k4d = atof( &mmotext[4] ); } YY_BREAK case 21: YY_RULE_SETUP #line 46 "mm_options.l" { ECHO; gb = atoi( &mmotext[3] ); } YY_BREAK case 22: YY_RULE_SETUP #line 47 "mm_options.l" { ECHO; gb_debug = atoi( &mmotext[9] ); } YY_BREAK case 23: YY_RULE_SETUP #line 48 "mm_options.l" { ECHO; nr_debug = atoi( &mmotext[9] ); } YY_BREAK case 24: YY_RULE_SETUP #line 49 "mm_options.l" { ECHO; gb2_debug = atoi( &mmotext[10] ); } YY_BREAK case 25: YY_RULE_SETUP #line 50 "mm_options.l" { ECHO; e_debug = atoi( &mmotext[8] ); } YY_BREAK case 26: YY_RULE_SETUP #line 51 "mm_options.l" { ECHO; epsext = atof( &mmotext[7] ); } YY_BREAK case 27: YY_RULE_SETUP #line 52 "mm_options.l" { ECHO; kappa = atof( &mmotext[6] ); } YY_BREAK case 28: YY_RULE_SETUP #line 53 "mm_options.l" { ECHO; rgbmax = atof( &mmotext[7] ); } YY_BREAK case 29: YY_RULE_SETUP #line 55 "mm_options.l" { ECHO; surften = atof( &mmotext[8] ); } YY_BREAK case 30: YY_RULE_SETUP #line 56 "mm_options.l" { ECHO; gbsa = atoi( &mmotext[5] ); } YY_BREAK case 31: YY_RULE_SETUP #line 57 "mm_options.l" { ECHO; dim = atoi( &mmotext[4] ); } YY_BREAK case 32: YY_RULE_SETUP #line 59 "mm_options.l" { ECHO; dield = -5; } YY_BREAK case 33: YY_RULE_SETUP #line 60 "mm_options.l" { ECHO; dield = -4; } YY_BREAK case 34: YY_RULE_SETUP #line 61 "mm_options.l" { ECHO; dield = -3; } YY_BREAK case 35: YY_RULE_SETUP #line 62 "mm_options.l" { ECHO; dield = -2; } YY_BREAK case 36: YY_RULE_SETUP #line 63 "mm_options.l" { ECHO; dield = 0; } YY_BREAK case 37: YY_RULE_SETUP #line 64 "mm_options.l" { ECHO; dield = 1; } YY_BREAK case 38: YY_RULE_SETUP #line 65 "mm_options.l" { ECHO; dielc = atof( &mmotext[6] ); } YY_BREAK case 39: YY_RULE_SETUP #line 67 "mm_options.l" { ECHO; irattle = atoi( &mmotext[7] ); } YY_BREAK case 40: YY_RULE_SETUP #line 69 "mm_options.l" ; YY_BREAK case 41: YY_RULE_SETUP #line 71 "mm_options.l" { #ifdef flex if(mytaskid==0)fprintf( stderr, "Error: unknown mm_option:\n" ); if(mytaskid==0)fprintf( stderr, " first character of the option is '%s'.\n", mmotext ); #else if(mytaskid==0)fprintf( stderr, "Error unknown mm_option: %s\n", --gopts ); #endif exit( 1 ); } YY_BREAK case 42: YY_RULE_SETUP #line 82 "mm_options.l" ECHO; YY_BREAK case YY_STATE_EOF(INITIAL): mmoterminate(); case YY_END_OF_BUFFER: { /* Amount of text matched not including the EOB char. */ int mmo_amount_of_matched_text = (int) (mmo_cp - mmotext_ptr) - 1; /* Undo the effects of YY_DO_BEFORE_ACTION. */ *mmo_cp = mmo_hold_char; YY_RESTORE_YY_MORE_OFFSET if ( mmo_current_buffer->mmo_buffer_status == YY_BUFFER_NEW ) { /* We're scanning a new file or input source. It's * possible that this happened because the user * just pointed mmoin at a new source and called * mmolex(). If so, then we have to assure * consistency between mmo_current_buffer and our * globals. Here is the right place to do so, because * this is the first action (other than possibly a * back-up) that will match for the new input source. */ mmo_n_chars = mmo_current_buffer->mmo_n_chars; mmo_current_buffer->mmo_input_file = mmoin; mmo_current_buffer->mmo_buffer_status = YY_BUFFER_NORMAL; } /* Note that here we test for mmo_c_buf_p "<=" to the position * of the first EOB in the buffer, since mmo_c_buf_p will * already have been incremented past the NUL character * (since all states make transitions on EOB to the * end-of-buffer state). Contrast this with the test * in input(). */ if ( mmo_c_buf_p <= &mmo_current_buffer->mmo_ch_buf[mmo_n_chars] ) { /* This was really a NUL. */ mmo_state_type mmo_next_state; mmo_c_buf_p = mmotext_ptr + mmo_amount_of_matched_text; mmo_current_state = mmo_get_previous_state(); /* Okay, we're now positioned to make the NUL * transition. We couldn't have * mmo_get_previous_state() go ahead and do it * for us because it doesn't know how to deal * with the possibility of jamming (and we don't * want to build jamming into it because then it * will run more slowly). */ mmo_next_state = mmo_try_NUL_trans( mmo_current_state ); mmo_bp = mmotext_ptr + YY_MORE_ADJ; if ( mmo_next_state ) { /* Consume the NUL. */ mmo_cp = ++mmo_c_buf_p; mmo_current_state = mmo_next_state; goto mmo_match; } else { mmo_cp = mmo_c_buf_p; goto mmo_find_action; } } else switch ( mmo_get_next_buffer() ) { case EOB_ACT_END_OF_FILE: { mmo_did_buffer_switch_on_eof = 0; if ( mmowrap() ) { /* Note: because we've taken care in * mmo_get_next_buffer() to have set up * mmotext, we can now set up * mmo_c_buf_p so that if some total * hoser (like flex itself) wants to * call the scanner after we return the * YY_NULL, it'll still work - another * YY_NULL will get returned. */ mmo_c_buf_p = mmotext_ptr + YY_MORE_ADJ; mmo_act = YY_STATE_EOF(YY_START); goto do_action; } else { if ( ! mmo_did_buffer_switch_on_eof ) YY_NEW_FILE; } break; } case EOB_ACT_CONTINUE_SCAN: mmo_c_buf_p = mmotext_ptr + mmo_amount_of_matched_text; mmo_current_state = mmo_get_previous_state(); mmo_cp = mmo_c_buf_p; mmo_bp = mmotext_ptr + YY_MORE_ADJ; goto mmo_match; case EOB_ACT_LAST_MATCH: mmo_c_buf_p = &mmo_current_buffer->mmo_ch_buf[mmo_n_chars]; mmo_current_state = mmo_get_previous_state(); mmo_cp = mmo_c_buf_p; mmo_bp = mmotext_ptr + YY_MORE_ADJ; goto mmo_find_action; } break; } default: YY_FATAL_ERROR( "fatal flex scanner internal error--no action found" ); } /* end of action switch */ } /* end of scanning one token */ } /* end of mmolex */ /* mmo_get_next_buffer - try to read in a new buffer * * Returns a code representing an action: * EOB_ACT_LAST_MATCH - * EOB_ACT_CONTINUE_SCAN - continue scanning from current position * EOB_ACT_END_OF_FILE - end of file */ static int mmo_get_next_buffer() { register char *dest = mmo_current_buffer->mmo_ch_buf; register char *source = mmotext_ptr; register int number_to_move, i; int ret_val; if ( mmo_c_buf_p > &mmo_current_buffer->mmo_ch_buf[mmo_n_chars + 1] ) YY_FATAL_ERROR( "fatal flex scanner internal error--end of buffer missed" ); if ( mmo_current_buffer->mmo_fill_buffer == 0 ) { /* Don't try to fill the buffer, so this is an EOF. */ if ( mmo_c_buf_p - mmotext_ptr - YY_MORE_ADJ == 1 ) { /* We matched a single character, the EOB, so * treat this as a final EOF. */ return EOB_ACT_END_OF_FILE; } else { /* We matched some text prior to the EOB, first * process it. */ return EOB_ACT_LAST_MATCH; } } /* Try to read more data. */ /* First move last chars to start of buffer. */ number_to_move = (int) (mmo_c_buf_p - mmotext_ptr) - 1; for ( i = 0; i < number_to_move; ++i ) *(dest++) = *(source++); if ( mmo_current_buffer->mmo_buffer_status == YY_BUFFER_EOF_PENDING ) /* don't do the read, it's not guaranteed to return an EOF, * just force an EOF */ mmo_current_buffer->mmo_n_chars = mmo_n_chars = 0; else { int num_to_read = mmo_current_buffer->mmo_buf_size - number_to_move - 1; while ( num_to_read <= 0 ) { /* Not enough room in the buffer - grow it. */ #ifdef YY_USES_REJECT YY_FATAL_ERROR( "input buffer overflow, can't enlarge buffer because scanner uses REJECT" ); #else /* just a shorter name for the current buffer */ YY_BUFFER_STATE b = mmo_current_buffer; int mmo_c_buf_p_offset = (int) (mmo_c_buf_p - b->mmo_ch_buf); if ( b->mmo_is_our_buffer ) { int new_size = b->mmo_buf_size * 2; if ( new_size <= 0 ) b->mmo_buf_size += b->mmo_buf_size / 8; else b->mmo_buf_size *= 2; b->mmo_ch_buf = (char *) /* Include room in for 2 EOB chars. */ mmo_flex_realloc( (void *) b->mmo_ch_buf, b->mmo_buf_size + 2 ); } else /* Can't grow it, we don't own it. */ b->mmo_ch_buf = 0; if ( ! b->mmo_ch_buf ) YY_FATAL_ERROR( "fatal error - scanner input buffer overflow" ); mmo_c_buf_p = &b->mmo_ch_buf[mmo_c_buf_p_offset]; num_to_read = mmo_current_buffer->mmo_buf_size - number_to_move - 1; #endif } if ( num_to_read > YY_READ_BUF_SIZE ) num_to_read = YY_READ_BUF_SIZE; /* Read in more data. */ YY_INPUT( (&mmo_current_buffer->mmo_ch_buf[number_to_move]), mmo_n_chars, num_to_read ); mmo_current_buffer->mmo_n_chars = mmo_n_chars; } if ( mmo_n_chars == 0 ) { if ( number_to_move == YY_MORE_ADJ ) { ret_val = EOB_ACT_END_OF_FILE; mmorestart( mmoin ); } else { ret_val = EOB_ACT_LAST_MATCH; mmo_current_buffer->mmo_buffer_status = YY_BUFFER_EOF_PENDING; } } else ret_val = EOB_ACT_CONTINUE_SCAN; mmo_n_chars += number_to_move; mmo_current_buffer->mmo_ch_buf[mmo_n_chars] = YY_END_OF_BUFFER_CHAR; mmo_current_buffer->mmo_ch_buf[mmo_n_chars + 1] = YY_END_OF_BUFFER_CHAR; mmotext_ptr = &mmo_current_buffer->mmo_ch_buf[0]; return ret_val; } /* mmo_get_previous_state - get the state just before the EOB char was reached */ static mmo_state_type mmo_get_previous_state() { register mmo_state_type mmo_current_state; register char *mmo_cp; mmo_current_state = mmo_start; for ( mmo_cp = mmotext_ptr + YY_MORE_ADJ; mmo_cp < mmo_c_buf_p; ++mmo_cp ) { register YY_CHAR mmo_c = (*mmo_cp ? mmo_ec[YY_SC_TO_UI(*mmo_cp)] : 1); if ( mmo_accept[mmo_current_state] ) { mmo_last_accepting_state = mmo_current_state; mmo_last_accepting_cpos = mmo_cp; } while ( mmo_chk[mmo_base[mmo_current_state] + mmo_c] != mmo_current_state ) { mmo_current_state = (int) mmo_def[mmo_current_state]; if ( mmo_current_state >= 219 ) mmo_c = mmo_meta[(unsigned int) mmo_c]; } mmo_current_state = mmo_nxt[mmo_base[mmo_current_state] + (unsigned int) mmo_c]; } return mmo_current_state; } /* mmo_try_NUL_trans - try to make a transition on the NUL character * * synopsis * next_state = mmo_try_NUL_trans( current_state ); */ #ifdef YY_USE_PROTOS static mmo_state_type mmo_try_NUL_trans( mmo_state_type mmo_current_state ) #else static mmo_state_type mmo_try_NUL_trans( mmo_current_state ) mmo_state_type mmo_current_state; #endif { register int mmo_is_jam; register char *mmo_cp = mmo_c_buf_p; register YY_CHAR mmo_c = 1; if ( mmo_accept[mmo_current_state] ) { mmo_last_accepting_state = mmo_current_state; mmo_last_accepting_cpos = mmo_cp; } while ( mmo_chk[mmo_base[mmo_current_state] + mmo_c] != mmo_current_state ) { mmo_current_state = (int) mmo_def[mmo_current_state]; if ( mmo_current_state >= 219 ) mmo_c = mmo_meta[(unsigned int) mmo_c]; } mmo_current_state = mmo_nxt[mmo_base[mmo_current_state] + (unsigned int) mmo_c]; mmo_is_jam = (mmo_current_state == 218); return mmo_is_jam ? 0 : mmo_current_state; } #ifndef YY_NO_UNPUT #ifdef YY_USE_PROTOS static void mmounput( int c, register char *mmo_bp ) #else static void mmounput( c, mmo_bp ) int c; register char *mmo_bp; #endif { register char *mmo_cp = mmo_c_buf_p; /* undo effects of setting up mmotext */ *mmo_cp = mmo_hold_char; if ( mmo_cp < mmo_current_buffer->mmo_ch_buf + 2 ) { /* need to shift things up to make room */ /* +2 for EOB chars. */ register int number_to_move = mmo_n_chars + 2; register char *dest = &mmo_current_buffer->mmo_ch_buf[ mmo_current_buffer->mmo_buf_size + 2]; register char *source = &mmo_current_buffer->mmo_ch_buf[number_to_move]; while ( source > mmo_current_buffer->mmo_ch_buf ) *--dest = *--source; mmo_cp += (int) (dest - source); mmo_bp += (int) (dest - source); mmo_current_buffer->mmo_n_chars = mmo_n_chars = mmo_current_buffer->mmo_buf_size; if ( mmo_cp < mmo_current_buffer->mmo_ch_buf + 2 ) YY_FATAL_ERROR( "flex scanner push-back overflow" ); } *--mmo_cp = (char) c; mmotext_ptr = mmo_bp; mmo_hold_char = *mmo_cp; mmo_c_buf_p = mmo_cp; } #endif /* ifndef YY_NO_UNPUT */ #ifndef YY_NO_INPUT #ifdef __cplusplus static int mmoinput() #else static int input() #endif { int c; *mmo_c_buf_p = mmo_hold_char; if ( *mmo_c_buf_p == YY_END_OF_BUFFER_CHAR ) { /* mmo_c_buf_p now points to the character we want to return. * If this occurs *before* the EOB characters, then it's a * valid NUL; if not, then we've hit the end of the buffer. */ if ( mmo_c_buf_p < &mmo_current_buffer->mmo_ch_buf[mmo_n_chars] ) /* This was really a NUL. */ *mmo_c_buf_p = '\0'; else { /* need more input */ int offset = mmo_c_buf_p - mmotext_ptr; ++mmo_c_buf_p; switch ( mmo_get_next_buffer() ) { case EOB_ACT_LAST_MATCH: /* This happens because mmo_g_n_b() * sees that we've accumulated a * token and flags that we need to * try matching the token before * proceeding. But for input(), * there's no matching to consider. * So convert the EOB_ACT_LAST_MATCH * to EOB_ACT_END_OF_FILE. */ /* Reset buffer status. */ mmorestart( mmoin ); /* fall through */ case EOB_ACT_END_OF_FILE: { if ( mmowrap() ) return EOF; if ( ! mmo_did_buffer_switch_on_eof ) YY_NEW_FILE; #ifdef __cplusplus return mmoinput(); #else return input(); #endif } case EOB_ACT_CONTINUE_SCAN: mmo_c_buf_p = mmotext_ptr + offset; break; } } } c = *(unsigned char *) mmo_c_buf_p; /* cast for 8-bit char's */ *mmo_c_buf_p = '\0'; /* preserve mmotext */ mmo_hold_char = *++mmo_c_buf_p; return c; } #endif /* YY_NO_INPUT */ #ifdef YY_USE_PROTOS void mmorestart( FILE *input_file ) #else void mmorestart( input_file ) FILE *input_file; #endif { if ( ! mmo_current_buffer ) mmo_current_buffer = mmo_create_buffer( mmoin, YY_BUF_SIZE ); mmo_init_buffer( mmo_current_buffer, input_file ); mmo_load_buffer_state(); } #ifdef YY_USE_PROTOS void mmo_switch_to_buffer( YY_BUFFER_STATE new_buffer ) #else void mmo_switch_to_buffer( new_buffer ) YY_BUFFER_STATE new_buffer; #endif { if ( mmo_current_buffer == new_buffer ) return; if ( mmo_current_buffer ) { /* Flush out information for old buffer. */ *mmo_c_buf_p = mmo_hold_char; mmo_current_buffer->mmo_buf_pos = mmo_c_buf_p; mmo_current_buffer->mmo_n_chars = mmo_n_chars; } mmo_current_buffer = new_buffer; mmo_load_buffer_state(); /* We don't actually know whether we did this switch during * EOF (mmowrap()) processing, but the only time this flag * is looked at is after mmowrap() is called, so it's safe * to go ahead and always set it. */ mmo_did_buffer_switch_on_eof = 1; } #ifdef YY_USE_PROTOS void mmo_load_buffer_state( void ) #else void mmo_load_buffer_state() #endif { mmo_n_chars = mmo_current_buffer->mmo_n_chars; mmotext_ptr = mmo_c_buf_p = mmo_current_buffer->mmo_buf_pos; mmoin = mmo_current_buffer->mmo_input_file; mmo_hold_char = *mmo_c_buf_p; } #ifdef YY_USE_PROTOS YY_BUFFER_STATE mmo_create_buffer( FILE *file, int size ) #else YY_BUFFER_STATE mmo_create_buffer( file, size ) FILE *file; int size; #endif { YY_BUFFER_STATE b; b = (YY_BUFFER_STATE) mmo_flex_alloc( sizeof( struct mmo_buffer_state ) ); if ( ! b ) YY_FATAL_ERROR( "out of dynamic memory in mmo_create_buffer()" ); b->mmo_buf_size = size; /* mmo_ch_buf has to be 2 characters longer than the size given because * we need to put in 2 end-of-buffer characters. */ b->mmo_ch_buf = (char *) mmo_flex_alloc( b->mmo_buf_size + 2 ); if ( ! b->mmo_ch_buf ) YY_FATAL_ERROR( "out of dynamic memory in mmo_create_buffer()" ); b->mmo_is_our_buffer = 1; mmo_init_buffer( b, file ); return b; } #ifdef YY_USE_PROTOS void mmo_delete_buffer( YY_BUFFER_STATE b ) #else void mmo_delete_buffer( b ) YY_BUFFER_STATE b; #endif { if ( ! b ) return; if ( b == mmo_current_buffer ) mmo_current_buffer = (YY_BUFFER_STATE) 0; if ( b->mmo_is_our_buffer ) mmo_flex_free( (void *) b->mmo_ch_buf ); mmo_flex_free( (void *) b ); } #ifdef YY_USE_PROTOS void mmo_init_buffer( YY_BUFFER_STATE b, FILE *file ) #else void mmo_init_buffer( b, file ) YY_BUFFER_STATE b; FILE *file; #endif { mmo_flush_buffer( b ); b->mmo_input_file = file; b->mmo_fill_buffer = 1; #if YY_ALWAYS_INTERACTIVE b->mmo_is_interactive = 1; #else #if YY_NEVER_INTERACTIVE b->mmo_is_interactive = 0; #else b->mmo_is_interactive = file ? (isatty( fileno(file) ) > 0) : 0; #endif #endif } #ifdef YY_USE_PROTOS void mmo_flush_buffer( YY_BUFFER_STATE b ) #else void mmo_flush_buffer( b ) YY_BUFFER_STATE b; #endif { if ( ! b ) return; b->mmo_n_chars = 0; /* We always need two end-of-buffer characters. The first causes * a transition to the end-of-buffer state. The second causes * a jam in that state. */ b->mmo_ch_buf[0] = YY_END_OF_BUFFER_CHAR; b->mmo_ch_buf[1] = YY_END_OF_BUFFER_CHAR; b->mmo_buf_pos = &b->mmo_ch_buf[0]; b->mmo_at_bol = 1; b->mmo_buffer_status = YY_BUFFER_NEW; if ( b == mmo_current_buffer ) mmo_load_buffer_state(); } #ifndef YY_NO_SCAN_BUFFER #ifdef YY_USE_PROTOS YY_BUFFER_STATE mmo_scan_buffer( char *base, mmo_size_t size ) #else YY_BUFFER_STATE mmo_scan_buffer( base, size ) char *base; mmo_size_t size; #endif { YY_BUFFER_STATE b; if ( size < 2 || base[size-2] != YY_END_OF_BUFFER_CHAR || base[size-1] != YY_END_OF_BUFFER_CHAR ) /* They forgot to leave room for the EOB's. */ return 0; b = (YY_BUFFER_STATE) mmo_flex_alloc( sizeof( struct mmo_buffer_state ) ); if ( ! b ) YY_FATAL_ERROR( "out of dynamic memory in mmo_scan_buffer()" ); b->mmo_buf_size = size - 2; /* "- 2" to take care of EOB's */ b->mmo_buf_pos = b->mmo_ch_buf = base; b->mmo_is_our_buffer = 0; b->mmo_input_file = 0; b->mmo_n_chars = b->mmo_buf_size; b->mmo_is_interactive = 0; b->mmo_at_bol = 1; b->mmo_fill_buffer = 0; b->mmo_buffer_status = YY_BUFFER_NEW; mmo_switch_to_buffer( b ); return b; } #endif #ifndef YY_NO_SCAN_STRING #ifdef YY_USE_PROTOS YY_BUFFER_STATE mmo_scan_string( mmoconst char *mmo_str ) #else YY_BUFFER_STATE mmo_scan_string( mmo_str ) mmoconst char *mmo_str; #endif { int len; for ( len = 0; mmo_str[len]; ++len ) ; return mmo_scan_bytes( mmo_str, len ); } #endif #ifndef YY_NO_SCAN_BYTES #ifdef YY_USE_PROTOS YY_BUFFER_STATE mmo_scan_bytes( mmoconst char *bytes, int len ) #else YY_BUFFER_STATE mmo_scan_bytes( bytes, len ) mmoconst char *bytes; int len; #endif { YY_BUFFER_STATE b; char *buf; mmo_size_t n; int i; /* Get memory for full buffer, including space for trailing EOB's. */ n = len + 2; buf = (char *) mmo_flex_alloc( n ); if ( ! buf ) YY_FATAL_ERROR( "out of dynamic memory in mmo_scan_bytes()" ); for ( i = 0; i < len; ++i ) buf[i] = bytes[i]; buf[len] = buf[len+1] = YY_END_OF_BUFFER_CHAR; b = mmo_scan_buffer( buf, n ); if ( ! b ) YY_FATAL_ERROR( "bad buffer in mmo_scan_bytes()" ); /* It's okay to grow etc. this buffer, and we should throw it * away when we're done. */ b->mmo_is_our_buffer = 1; return b; } #endif #ifndef YY_NO_PUSH_STATE #ifdef YY_USE_PROTOS static void mmo_push_state( int new_state ) #else static void mmo_push_state( new_state ) int new_state; #endif { if ( mmo_start_stack_ptr >= mmo_start_stack_depth ) { mmo_size_t new_size; mmo_start_stack_depth += YY_START_STACK_INCR; new_size = mmo_start_stack_depth * sizeof( int ); if ( ! mmo_start_stack ) mmo_start_stack = (int *) mmo_flex_alloc( new_size ); else mmo_start_stack = (int *) mmo_flex_realloc( (void *) mmo_start_stack, new_size ); if ( ! mmo_start_stack ) YY_FATAL_ERROR( "out of memory expanding start-condition stack" ); } mmo_start_stack[mmo_start_stack_ptr++] = YY_START; BEGIN(new_state); } #endif #ifndef YY_NO_POP_STATE static void mmo_pop_state() { if ( --mmo_start_stack_ptr < 0 ) YY_FATAL_ERROR( "start-condition stack underflow" ); BEGIN(mmo_start_stack[mmo_start_stack_ptr]); } #endif #ifndef YY_NO_TOP_STATE static int mmo_top_state() { return mmo_start_stack[mmo_start_stack_ptr - 1]; } #endif #ifndef YY_EXIT_FAILURE #define YY_EXIT_FAILURE 2 #endif #ifdef YY_USE_PROTOS static void mmo_fatal_error( mmoconst char msg[] ) #else static void mmo_fatal_error( msg ) char msg[]; #endif { (void) fprintf( stderr, "%s\n", msg ); exit( YY_EXIT_FAILURE ); } /* Redefine mmoless() so it works in section 3 code. */ #undef mmoless #define mmoless(n) \ do \ { \ /* Undo effects of setting up mmotext. */ \ mmotext[mmoleng] = mmo_hold_char; \ mmo_c_buf_p = mmotext + n; \ mmo_hold_char = *mmo_c_buf_p; \ *mmo_c_buf_p = '\0'; \ mmoleng = n; \ } \ while ( 0 ) /* Internal utility routines. */ #ifndef mmotext_ptr #ifdef YY_USE_PROTOS static void mmo_flex_strncpy( char *s1, mmoconst char *s2, int n ) #else static void mmo_flex_strncpy( s1, s2, n ) char *s1; mmoconst char *s2; int n; #endif { register int i; for ( i = 0; i < n; ++i ) s1[i] = s2[i]; } #endif #ifdef YY_NEED_STRLEN #ifdef YY_USE_PROTOS static int mmo_flex_strlen( mmoconst char *s ) #else static int mmo_flex_strlen( s ) mmoconst char *s; #endif { register int n; for ( n = 0; s[n]; ++n ) ; return n; } #endif #ifdef YY_USE_PROTOS static void *mmo_flex_alloc( mmo_size_t size ) #else static void *mmo_flex_alloc( size ) mmo_size_t size; #endif { return (void *) malloc( size ); } #ifdef YY_USE_PROTOS static void *mmo_flex_realloc( void *ptr, mmo_size_t size ) #else static void *mmo_flex_realloc( ptr, size ) void *ptr; mmo_size_t size; #endif { /* The cast to (char *) in the following accommodates both * implementations that use char* generic pointers, and those * that use void* generic pointers. It works with the latter * because both ANSI C and C++ allow castless assignment from * any pointer type to void*, and deal with argument conversions * as though doing an assignment. */ return (void *) realloc( (char *) ptr, size ); } #ifdef YY_USE_PROTOS static void mmo_flex_free( void *ptr ) #else static void mmo_flex_free( ptr ) void *ptr; #endif { free( ptr ); } #if YY_MAIN int main() { mmolex(); return 0; } #endif #line 82 "mm_options.l" int mmowrap(){ return( 1 ); } #ifdef flex int mmo_mmoinput( buf, max_size ) char *buf; int max_size; { int n; if( max_size > &gopts[mmoinputlim] - mmoinputptr ) n = &gopts[mmoinputlim] - mmoinputptr; else n = max_size; if( n>0 ){ memcpy( buf, mmoinputptr, n ); mmoinputptr += n; } return n; } #endif